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#685729
fucking place is dead and Bruce still shows up :wink
#685748
◆ TROOT() [1/3]
TROOT::TROOT ( const TROOT & )
private
◆ TROOT() [2/3]
TROOT::TROOT ( )
protected
Default ctor.

Definition at line 625 of file TROOT.cxx.

◆ TROOT() [3/3]
TROOT::TROOT ( const char * name,
const char * title,
VoidFuncPtr_t * initfunc = 0
)
Initialize the ROOT system.

The creation of the TROOT object initializes the ROOT system. It must be the first ROOT related action that is performed by a program. The TROOT object must be created on the stack (can not be called via new since "operator new" is protected). The TROOT object is either created as a global object (outside the main() program), or it is one of the first objects created in main(). Make sure that the TROOT object stays in scope for as long as ROOT related actions are performed. TROOT is a so called singleton so only one instance of it can be created. The single TROOT object can always be accessed via the global pointer gROOT. The name and title arguments can be used to identify the running application. The initfunc argument can contain an array of function pointers (last element must be 0). These functions are executed at the end of the constructor. This way one can easily extend the ROOT system without adding permanent dependencies (e.g. the graphics system is initialized via such a function).

Definition at line 659 of file TROOT.cxx.
Think the bar must be lower than even you imagined.
Soooooo, you a "troot" tosser,
Or just a tosser

No piss and no propers.
Indeed, we dead.
#685754
CC Riebeeck wrote: Sat Mar 10, 2018 12:26 pm
◆ TROOT() [1/3]
TROOT::TROOT ( const TROOT & )
private
◆ TROOT() [2/3]
TROOT::TROOT ( )
protected
Default ctor.

Definition at line 625 of file TROOT.cxx.

◆ TROOT() [3/3]
TROOT::TROOT ( const char * name,
const char * title,
VoidFuncPtr_t * initfunc = 0
)
Initialize the ROOT system.

The creation of the TROOT object initializes the ROOT system. It must be the first ROOT related action that is performed by a program. The TROOT object must be created on the stack (can not be called via new since "operator new" is protected). The TROOT object is either created as a global object (outside the main() program), or it is one of the first objects created in main(). Make sure that the TROOT object stays in scope for as long as ROOT related actions are performed. TROOT is a so called singleton so only one instance of it can be created. The single TROOT object can always be accessed via the global pointer gROOT. The name and title arguments can be used to identify the running application. The initfunc argument can contain an array of function pointers (last element must be 0). These functions are executed at the end of the constructor. This way one can easily extend the ROOT system without adding permanent dependencies (e.g. the graphics system is initialized via such a function).

Definition at line 659 of file TROOT.cxx.
Think the bar must be lower than even you imagined.
Soooooo, you a "troot" tosser,
Or just a tosser

No piss and no propers.
Indeed, we dead.
It is rather unbecoming for an "erudite" person such as yourself to blather in bro speak. Soooooo, I'm like so....um.. :gun
User avatar
By RaZ
#685781
strange wrote: Sat Mar 10, 2018 8:14 pm
RaZ wrote: Thu Mar 08, 2018 12:35 pm that was two years of research and development??? you work for the gubment or somethin?
No just an underachiever
so you're a gym teacher?
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