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Re: This took me two whole years intro attempt

Posted: Thu Mar 08, 2018 9:16 pm
by Spudnik
Fine. Whatever. Who cares anymore?

Re: This took me two whole years intro attempt

Posted: Fri Mar 09, 2018 9:20 am
by RockyMtHigh
4:00 on the Kettle? Couldn't you wait 20 minutes and give a picture of that?

Re: This took me two whole years intro attempt

Posted: Fri Mar 09, 2018 12:56 pm
by fly-chucker
fucking place is dead and Bruce still shows up :wink

Re: This took me two whole years intro attempt

Posted: Fri Mar 09, 2018 2:15 pm
by chadroc
in, nice work van houten

Re: This took me two whole years intro attempt

Posted: Sat Mar 10, 2018 12:26 pm
by CC Riebeeck
◆ TROOT() [1/3]
TROOT::TROOT ( const TROOT & )
private
◆ TROOT() [2/3]
TROOT::TROOT ( )
protected
Default ctor.

Definition at line 625 of file TROOT.cxx.

◆ TROOT() [3/3]
TROOT::TROOT ( const char * name,
const char * title,
VoidFuncPtr_t * initfunc = 0
)
Initialize the ROOT system.

The creation of the TROOT object initializes the ROOT system. It must be the first ROOT related action that is performed by a program. The TROOT object must be created on the stack (can not be called via new since "operator new" is protected). The TROOT object is either created as a global object (outside the main() program), or it is one of the first objects created in main(). Make sure that the TROOT object stays in scope for as long as ROOT related actions are performed. TROOT is a so called singleton so only one instance of it can be created. The single TROOT object can always be accessed via the global pointer gROOT. The name and title arguments can be used to identify the running application. The initfunc argument can contain an array of function pointers (last element must be 0). These functions are executed at the end of the constructor. This way one can easily extend the ROOT system without adding permanent dependencies (e.g. the graphics system is initialized via such a function).

Definition at line 659 of file TROOT.cxx.
Think the bar must be lower than even you imagined.
Soooooo, you a "troot" tosser,
Or just a tosser

No piss and no propers.
Indeed, we dead.

Re: This took me two whole years intro attempt

Posted: Sat Mar 10, 2018 6:53 pm
by Noodledick
CC Riebeeck wrote:
Sat Mar 10, 2018 12:26 pm
◆ TROOT() [1/3]
TROOT::TROOT ( const TROOT & )
private
◆ TROOT() [2/3]
TROOT::TROOT ( )
protected
Default ctor.

Definition at line 625 of file TROOT.cxx.

◆ TROOT() [3/3]
TROOT::TROOT ( const char * name,
const char * title,
VoidFuncPtr_t * initfunc = 0
)
Initialize the ROOT system.

The creation of the TROOT object initializes the ROOT system. It must be the first ROOT related action that is performed by a program. The TROOT object must be created on the stack (can not be called via new since "operator new" is protected). The TROOT object is either created as a global object (outside the main() program), or it is one of the first objects created in main(). Make sure that the TROOT object stays in scope for as long as ROOT related actions are performed. TROOT is a so called singleton so only one instance of it can be created. The single TROOT object can always be accessed via the global pointer gROOT. The name and title arguments can be used to identify the running application. The initfunc argument can contain an array of function pointers (last element must be 0). These functions are executed at the end of the constructor. This way one can easily extend the ROOT system without adding permanent dependencies (e.g. the graphics system is initialized via such a function).

Definition at line 659 of file TROOT.cxx.
Think the bar must be lower than even you imagined.
Soooooo, you a "troot" tosser,
Or just a tosser

No piss and no propers.
Indeed, we dead.
It is rather unbecoming for an "erudite" person such as yourself to blather in bro speak. Soooooo, I'm like so....um.. :gun

Re: This took me two whole years intro attempt

Posted: Sat Mar 10, 2018 8:12 pm
by strange
RockyMtHigh wrote:
Fri Mar 09, 2018 9:20 am
4:00 on the Kettle? Couldn't you wait 20 minutes and give a picture of that?
I think I meant to, but for some reason I forgot

Re: This took me two whole years intro attempt

Posted: Sat Mar 10, 2018 8:14 pm
by strange
RaZ wrote:
Thu Mar 08, 2018 12:35 pm
that was two years of research and development??? you work for the gubment or somethin?
No just an underachiever

Re: This took me two whole years intro attempt

Posted: Sat Mar 10, 2018 8:46 pm
by pxatim
strange wrote:
Sat Mar 10, 2018 8:14 pm
RaZ wrote:
Thu Mar 08, 2018 12:35 pm
that was two years of research and development??? you work for the gubment or somethin?
No just an underachiever
fuck off we're full.

Re: This took me two whole years intro attempt

Posted: Sun Mar 11, 2018 12:07 am
by fallen513
you ever catch a trout

Re: This took me two whole years intro attempt

Posted: Sun Mar 11, 2018 6:42 pm
by CC Riebeeck
Noodledick wrote:
Sat Mar 10, 2018 6:53 pm

It is rather unbecoming for an "erudite" person such as yourself to blather in bro speak. Soooooo, I'm like so....um.. :gun
:stupid
You mistake my "erudition" with purloined Conrad

Re: This took me two whole years intro attempt

Posted: Mon Mar 12, 2018 8:57 am
by RaZ
strange wrote:
Sat Mar 10, 2018 8:14 pm
RaZ wrote:
Thu Mar 08, 2018 12:35 pm
that was two years of research and development??? you work for the gubment or somethin?
No just an underachiever
so you're a gym teacher?